Mac connectors, GPU rendering, faster drawings
Ginger now runs natively on macOS, large models render on the GPU, and drawing generation and the sheet builder are both faster.

If your practice works on Macs, you no longer need a Windows machine to use Ginger. The Mac connectors shipped last week, and everything else in this update is about the same thing from a different angle: models that used to feel heavy now move, and the two slowest steps in getting a set out — generating drawings and assembling sheets — take less time than they did.
Ginger runs on macOS
The connectors now run natively on macOS. Publishing and loading models works the same way it does on Windows, so a mixed studio can stop routing Mac users through a virtual machine or a spare workstation just to get their geometry into the model.
Large models render on the GPU
Rendering now uses the GPU. The practical effect is on the models that were worst affected before — big, heavy, multi-discipline federated models — which now stay responsive to pan, orbit and zoom instead of degrading as more gets loaded into them.
Faster drawings and sheets
Drawing generation and the sheet builder have both had a performance pass. Same drawings, same sheets, produced faster.